![]() It should work with a little work with: X64 OSX, iOS devices, Android devices, Raspberry Pi, nearly all 64bit little endian arm devices.īig endian support is on the roadmap. This includes, but is not limited to, X64 Windows, X64 Linux, and Nintendo Switch. Only 64-bit little endian platforms which have SDL2, opengl, and a C++ compiler are supported. THis means zzz.pak will override aaa.pak in the event of an asset conflict. In the event an asset exists in more than one pak file, the pak files are sorted in alphabetical order, and the highest value pak will take precedence. ![]() Mod changes require an application restart to take effect. You can enable or disable them by highlighting the mod and then pressing A. There will be one entry here for each directory under romfs/. Once in game, access the start menu, and press R on the gamepad until you reach the mod section. Multiple pak files can be placed in a single directory and toggled on/off together. ![]() Directories which start with the tilde character are disabled by default, otherwise the mod directory is enabled by default. ![]() Pak files placed in sub-directories of romfs/ can be enabled or disabled at runtime. Loading Pak FilesĪll pak files placed in the romfs/ directory will be loaded at application startup. Pak is a mod package format created for this project, to create easily managed mod packages. One of the main ways this is accomplished is by loading game assets externally at runtime, rather than compile them in. The purpose of this project is to extend the original SM64 decompilation to focus on non-N64 platforms, to not be contrained by the limitations of N64 hardware. The recommended way to build this project is with Visual Studio on windows, a guide is located here Purpose This repo does not include all assets necessary to run the game.Īny binaries posted here do not include required assets from the base ROMĪ prior copy of the game is required to extract the required assets. The source and data have been decompiled but complete naming and documentationĪll of the code and data is still a work in progress. This repo contains a full decompilation of Super Mario 64 (U).
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